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Create a Third Person Character with Basic Locomotion Animations

Build a comprehensive Third Person Character controller from the ground up showcased by the "Locomotion Animation Pack" from Synty Studios. In this series you will create an animation blueprint that utilizes a custom omnidirectional animation blendspace, add various states of character movement speed allowing the player to switch between walking, jogging, and sprinting. Add a crouch functionality that the player can seamlessly switch to using blended transitions, state machines, and a separate custom omnidirectional blendspace. Add various jump animations and fall animations to fit the appropriate action then finish the character movement with a sprint slide ability to transition from sprinting to crouching.

If you are interested in the Locomotion Animation Pack used in this series you can find it on the Synty Studios Website or by clicking here.

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